I didn't know Harun Farocki was dead, but he is. I think that puts this show in a weird place u know. It puts him as an artist in a strange place. Like he's a lot older than I expected him to be. I think that makes the way he places or represents the subject more holistic. I'm always kinda cynical of these Yung upstarts, these internet kidz, making work about Web 2.0, even though I am one (I luv it but u can be critical about things u luv u kno). I know it's going to be dated in like ten years because the subject is so specific to how we interact with screens n things Now. 

 

The show is short an sweet: one room, only 4 vid pieces on suspended screens. Idk if I've become accustomed, as a viewer, to being treated like a special little creature. But for me, Jon Rafman's work has changed the game for moving image work and how we situate it in relation to Viewers. Idk if I'm being demanding or over expectant if I say I am underwhelmed by the format or like situation of the work. But still. Every time I encounter Farocki's work I am filled with art-envy. I love the kind of filmy slowness he embraces. 

 

The works at Whitechapel look with inscrutable detail at the position and function of game graphics. But it treats them both metaphorically and literally. In looking at the way graphics have evolved from old school Mario to COD, it reassigns their meaning. I don't want to call these pieces video essays, because they don't function in exactly the same way as video essays. You need to sit with them all and look at the message they each deliver as singular videos as a pluralistic whole. How heroes in video games encounter other people, non-players (how reactions to actions embody themselves). How we interact with surroundings and environment. How better graphics affect our simulated experience, it is introspective of the tiny minutiae of game-philosophy and graphic resonance on a kind of elevated social scale. Idk if I'm reading into this bc I am a Stan, but Farocki's treatment of the game-subject is R34L u kno. He treats this simulated graphic chain as reality kinda. It's not really placed comparatively, it's like extensive, like the simulated self in Black Ops is representative or microcosmic of digital selfhood or even IRL person-object relationships.

 

But I think my musings on this show could go on. Farocki's work relates to my own practice and as much as I'm sure u wanna hear about the show I am sure u don't wanna hear any more about my personal reflections etc etc and my shit. All I will say is: go, because Farocki's work is rarely online and when it is online it's only online as bootlegs and snippets. The subject is deliciously slow burning, go and feel the way he interrogates the subject and how you in turn do so bc I feel like his work is very very important but I can't quite place my finger on what it is or why it is. I just know I am clouded by personal bias and weird art favouritism.

JAN 9th 2016

b͓̽e͓̽s͓̽t͓̽ ͓̽v͓̽i͓̽e͓̽w͓̽e͓̽d͓̽ ͓̽i͓̽n͓̽ ͓̽l͓̽a͓̽n͓̽d͓̽s͓̽c͓̽a͓̽p͓̽e͓̽
͓̽o͓̽r͓̽ ͓̽o͓̽n͓̽ ͓̽a͓̽ ͓̽d͓̽e͓̽s͓̽k͓̽t͓̽o͓̽p͓̽

{ 𝔱𝔥𝔢 𝔬𝔫𝔩𝔶 𝔯𝔢𝔞𝔰𝔬𝔫 𝔗𝔥𝔢 𝔚𝔥𝔦𝔱𝔢 𝔓𝔲𝔟𝔢 𝔠𝔞𝔫 𝔰𝔱𝔦𝔩𝔩 𝔢𝔵𝔦𝔰𝔱 𝔦𝔰 𝔟𝔢𝔠𝔞𝔲𝔰𝔢 𝔰𝔬𝔪𝔢 𝔬𝔣 𝔬𝔲𝔯 𝔯𝔢𝔞𝔡𝔢𝔯𝔰 𝔠𝔥𝔬𝔬𝔰𝔢 𝔱𝔬 𝔰𝔲𝔭𝔭𝔬𝔯𝔱 𝔲𝔰 𝔢𝔞𝔠𝔥 𝔪𝔬𝔫𝔱𝔥 𝔳𝔦𝔞 𝔓𝔞𝔱𝔯𝔢𝔬𝔫. 𝔚𝔢 𝔰𝔬𝔪𝔢𝔱𝔦𝔪𝔢𝔰 𝔡𝔬 𝔱𝔞𝔩𝔨𝔰 𝔞𝔫𝔡 𝔬𝔱𝔥𝔢𝔯 𝔧𝔬𝔟𝔰 𝔟𝔲𝔱 𝔓𝔞𝔱𝔯𝔢𝔬𝔫 𝔦𝔰 𝔥𝔬𝔴 𝔴𝔢 𝔤𝔢𝔱 𝔭𝔞𝔦𝔡 𝔣𝔬𝔯 𝔱𝔥𝔢 𝔞𝔠𝔱𝔲𝔞𝔩 𝔴𝔯𝔦𝔱𝔦𝔫𝔤 𝔥𝔢𝔯𝔢 - 𝔱𝔥𝔢 𝔯𝔢𝔳𝔦𝔢𝔴𝔰 𝔫 𝔞𝔯𝔱 𝔱𝔥𝔬𝔲𝔤𝔥𝔱𝔰 𝔞𝔫𝔡 𝔰𝔬 𝔬𝔫. 𝔄𝔫𝔡 𝔦𝔱'𝔰 𝔰𝔬 𝔦𝔪𝔭𝔬𝔯𝔱𝔞𝔫𝔱 𝔱𝔬 𝔲𝔰 2 𝔱𝔥𝔞𝔱 𝔴𝔢 𝔠𝔞𝔫 𝔰𝔱𝔞𝔶 𝔦𝔫𝔡𝔢𝔭𝔢𝔫𝔡𝔢𝔫𝔱 𝔠𝔯𝔦𝔱𝔦𝔠𝔰 𝔴𝔦𝔱𝔥𝔬𝔲𝔱 𝔱𝔦𝔢𝔰 𝔱𝔬 𝔟𝔦𝔤 𝔣𝔲𝔫𝔡𝔢𝔯𝔰 𝔬𝔯 𝔦𝔫𝔰𝔱𝔦𝔱𝔲𝔱𝔦𝔬𝔫𝔰, 𝔭𝔲𝔟𝔩𝔦𝔠 𝔬𝔯 𝔭𝔯𝔦𝔳𝔞𝔱𝔢. 𝔗𝔥𝔞𝔫𝔨 𝔶𝔬𝔲 𝔣𝔬𝔯 𝔟𝔢𝔦𝔫𝔤 𝔬𝔲𝔯 𝔬𝔩𝔡 𝔱𝔦𝔪𝔢𝔶 𝔭𝔞𝔱𝔯𝔬𝔫𝔰 - 𝔴𝔢'𝔩𝔩 𝔡𝔬 𝔬𝔲𝔯 𝔟𝔢𝔰𝔱 𝔱𝔬 𝔭𝔯𝔬𝔡𝔲𝔠𝔢 𝔮𝔲𝔞𝔩𝔦𝔱𝔶 𝔬𝔲𝔱𝔭𝔲𝔱; 𝔴𝔯𝔦𝔱𝔢 𝔰𝔱𝔲𝔣𝔣 𝔱𝔥𝔞𝔱 𝔦𝔰 𝔱𝔥𝔬𝔲𝔤𝔥𝔱𝔣𝔲𝔩 𝔞𝔫𝔡 𝔰𝔦𝔫𝔠𝔢𝔯𝔢. }

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